VIRTUAL REALITY
With gratitude for our American and European benefactors who have provided us with cutting edge hardware to encourage us to translate our franchise's into the video-game industry.
In 2015 our in-house 3D designers won a prestigious LEA grant to develop their skills as cyber-environmental artists.
In 2015 our in-house 3D designers won a prestigious LEA grant to develop their skills as cyber-environmental artists.
ESSAYS ON DIGITAL PERCEPTION
3D space on a flat surface
the observers mind opens into the space it is mesmerised by pixels encoding the brain, imaginatively and rationally. the shape, depth, ambience of the movie becomes the shape, depth, ambience of the mind. Cezanne painted infinity on a flat screen, proved by my pre-digital reel camera’s inability to auto-focus on it.
differences in how various game engine’s graphically render an environment, a space, affect the gamer (observer, interacter) differently. the scope of the observers vision focus cone changes depending on, allowing different zones of light to enter into different regions of the brain, thus activating different function.
a part of the de-conditioning process is to be aware of this during process of interaction. changing the cone changes the zone. use of soft-focus affecting the depth of field is necessary, comparable with the same environment in hard focus. We observe the character and the space around the character, it is immediate whereas different camera angles during a scene of a movie gives us a looser understanding of the space illustrated. The edges of the screen are the most blurred, our point of attention has most clarity, the eye of a storm. here, we ‘see’ in our mind an understanding of how soft verses hard focus within the rendered image affects how our vision cone is working, and hence how light enters into our brain, encoding our mind.
Kundalini lore is the knowledge base that our bodies are electromagnetic and when we are balanced and functioning properly, self-harmonious in all aspects of our self; we emit energy up through our spine and seven earthy chakras into a cone which projects upward from the top of our heads, into the skies and opens into the stratosphere like a lotus. This has been poetically rendered in stone by many ancient cultures, the lotus; crystalline (quartz silicate) standing stones were erected all over the planet to harness the earths natural energies in this way. The frequencies involved are astro-pathic, what we now call extra-sensory-ability visionary-telepathic or some-such; awareness of dimensions which develop when we become more functioning properly. shamanic use of psychic-enhancing plants as given to us by the highest recognisable authority, that people call God in Genesis 1:29 is known by shamen to open us up to spiritual, psychological and evolutionary insight and perception.
as a concept, 3D space rendered onto a flat surface gives us an idea that if the flat surface is a cross section, behind which is another flat surface containing its own 3d space, behind that another one, and so on infinitely. place two mirrors directly opposite each other so the space between them is reflected infinitely. one degree in difference in the alignment of the two mirrors will cause a trajectory arch in the continuity flowing through all of those dimensions.
when the same events are depicted in each of the mirrors, all of the dimensions are in balance, the legend is that is the time we cross over between them because they are at that moment all perfectly aligned so as to be occupying the very same space at the same time. this is what happened during the galactic alignment circa 2012, the energy of our sun peaking simultaneously with all others.
the more people who play the same video game, watch the same movie, hear the same song; the shape of that space entering their minds, its ambience measured by the tones of sound and colour; vibrational tones, frequencies. many different minds occupying the same space vibrationally do not need to do so at the same time to access it as a moment, a portal. the mind can hold and remember the shapes it has experienced, through memory and practise-until-reflex mesme.
when the same events are depicted differently in each of the mirrors, for example one degree differently if the mirrors are askew by one degree, the changes between each dimension are tiny - but can be distinguished. as history progresses through all of the dimensions individually, a snowball effect of a build-up of events which vary from the multi-dimensional unity will escalate sufficiently that the further we get from our original dimension, the more different that dimension will be. we measure infinity in terms of a circle or a mobius loop, in which case the nexus moment of singularity will be the central x point of the shape. these are two different models each of which will take further explaining. infinity measured as a circle has infinity coming back around at us through the two mirrors, suggesting a polar opposite dimension exists to our own, after which point all the differences will balance themselves out as they return toward our point of origin.
there are several points in this manuscript which need to be made into bullet points because multiple-topics overlapping spin off into multiple directions. trouble with tangents. that we can use technology to augment the mind, in understanding concepts involved and in training it to use forms of ESP, etc
the variance between the dimensions can be measured. Toward the most balanced, harmonic, close-to-purity minimalist atmosphere/environments is a dimensional series in which the confusion is reduced to a point of singularity, a measurable digit of difference between versions. Comparison of the placement of this digit within the dimensions reveals how it flows as an entity through the infinite circuit. In practise; question whether we have identified very few if any of these streams. Historically the focus has been assigned to them ad deities and the gods, for the import and impact they have on life as we know it.
the circuit; in through the eyes up through the crown chakra into the high altitude electromagnetic field of what Jose Arguelles describes as the Noosphere. the responsibility of building computer games and affecting the grid through which mind interacts energetically with others. souls incarnating through this grid field, affecting what types of souls and what activities they will manifest.
a column of 3d spaces on flat planes, this column curving around so that its bottom sits on its top. yet there is not one loop circle stemming from the singularity; there are an infinite number of them refracting kaleidoscopically.
what holds together a moment? from the teachings of Carlos Castaneda; the central point of focus is the Assemblage Point, illustrated symbolically of the tarot of the realm around us. the central focus point is that of the Attention, the focus of the observers mind. in our shared dimension the observer affects the observed, the collective psyche magnifies the effect vastly. we can apply the model to the various percepts, those internal, those external.
the observers mind opens into the space it is mesmerised by pixels encoding the brain, imaginatively and rationally. the shape, depth, ambience of the movie becomes the shape, depth, ambience of the mind. Cezanne painted infinity on a flat screen, proved by my pre-digital reel camera’s inability to auto-focus on it.
differences in how various game engine’s graphically render an environment, a space, affect the gamer (observer, interacter) differently. the scope of the observers vision focus cone changes depending on, allowing different zones of light to enter into different regions of the brain, thus activating different function.
a part of the de-conditioning process is to be aware of this during process of interaction. changing the cone changes the zone. use of soft-focus affecting the depth of field is necessary, comparable with the same environment in hard focus. We observe the character and the space around the character, it is immediate whereas different camera angles during a scene of a movie gives us a looser understanding of the space illustrated. The edges of the screen are the most blurred, our point of attention has most clarity, the eye of a storm. here, we ‘see’ in our mind an understanding of how soft verses hard focus within the rendered image affects how our vision cone is working, and hence how light enters into our brain, encoding our mind.
Kundalini lore is the knowledge base that our bodies are electromagnetic and when we are balanced and functioning properly, self-harmonious in all aspects of our self; we emit energy up through our spine and seven earthy chakras into a cone which projects upward from the top of our heads, into the skies and opens into the stratosphere like a lotus. This has been poetically rendered in stone by many ancient cultures, the lotus; crystalline (quartz silicate) standing stones were erected all over the planet to harness the earths natural energies in this way. The frequencies involved are astro-pathic, what we now call extra-sensory-ability visionary-telepathic or some-such; awareness of dimensions which develop when we become more functioning properly. shamanic use of psychic-enhancing plants as given to us by the highest recognisable authority, that people call God in Genesis 1:29 is known by shamen to open us up to spiritual, psychological and evolutionary insight and perception.
as a concept, 3D space rendered onto a flat surface gives us an idea that if the flat surface is a cross section, behind which is another flat surface containing its own 3d space, behind that another one, and so on infinitely. place two mirrors directly opposite each other so the space between them is reflected infinitely. one degree in difference in the alignment of the two mirrors will cause a trajectory arch in the continuity flowing through all of those dimensions.
when the same events are depicted in each of the mirrors, all of the dimensions are in balance, the legend is that is the time we cross over between them because they are at that moment all perfectly aligned so as to be occupying the very same space at the same time. this is what happened during the galactic alignment circa 2012, the energy of our sun peaking simultaneously with all others.
the more people who play the same video game, watch the same movie, hear the same song; the shape of that space entering their minds, its ambience measured by the tones of sound and colour; vibrational tones, frequencies. many different minds occupying the same space vibrationally do not need to do so at the same time to access it as a moment, a portal. the mind can hold and remember the shapes it has experienced, through memory and practise-until-reflex mesme.
when the same events are depicted differently in each of the mirrors, for example one degree differently if the mirrors are askew by one degree, the changes between each dimension are tiny - but can be distinguished. as history progresses through all of the dimensions individually, a snowball effect of a build-up of events which vary from the multi-dimensional unity will escalate sufficiently that the further we get from our original dimension, the more different that dimension will be. we measure infinity in terms of a circle or a mobius loop, in which case the nexus moment of singularity will be the central x point of the shape. these are two different models each of which will take further explaining. infinity measured as a circle has infinity coming back around at us through the two mirrors, suggesting a polar opposite dimension exists to our own, after which point all the differences will balance themselves out as they return toward our point of origin.
there are several points in this manuscript which need to be made into bullet points because multiple-topics overlapping spin off into multiple directions. trouble with tangents. that we can use technology to augment the mind, in understanding concepts involved and in training it to use forms of ESP, etc
the variance between the dimensions can be measured. Toward the most balanced, harmonic, close-to-purity minimalist atmosphere/environments is a dimensional series in which the confusion is reduced to a point of singularity, a measurable digit of difference between versions. Comparison of the placement of this digit within the dimensions reveals how it flows as an entity through the infinite circuit. In practise; question whether we have identified very few if any of these streams. Historically the focus has been assigned to them ad deities and the gods, for the import and impact they have on life as we know it.
the circuit; in through the eyes up through the crown chakra into the high altitude electromagnetic field of what Jose Arguelles describes as the Noosphere. the responsibility of building computer games and affecting the grid through which mind interacts energetically with others. souls incarnating through this grid field, affecting what types of souls and what activities they will manifest.
a column of 3d spaces on flat planes, this column curving around so that its bottom sits on its top. yet there is not one loop circle stemming from the singularity; there are an infinite number of them refracting kaleidoscopically.
what holds together a moment? from the teachings of Carlos Castaneda; the central point of focus is the Assemblage Point, illustrated symbolically of the tarot of the realm around us. the central focus point is that of the Attention, the focus of the observers mind. in our shared dimension the observer affects the observed, the collective psyche magnifies the effect vastly. we can apply the model to the various percepts, those internal, those external.